Amnesia: The Dark Descent is a stealth based horror adventure game by Frictional Games, released for Microsoft Windows, Mac OS X, and Linux platforms in 2010. The game features a protagonist named Daniel exploring a dark and foreboding castle.
Plot[edit | edit source]
The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Prussian Brennenburg Castle with no memory about himself or his past. All he can remember is his name, that he lives in Mayfair, and that something is hunting him.
Shortly after waking, Daniel finds a note written by himself that explains how he purposely made himself forget his past, because he couldn't handle losing his innocence, so he wanted to forget it all. The note urges Daniel to descend into the castle’s Inner Sanctum and murder a man named Alexander, the baron of the castle. The note gives a final warning that a "living nightmare" is chasing him
Gameplay[edit | edit source]
Amnesia’s gameplay is very similar to Frictional Games’s previous title, Penumbra: Black Plague. Which was focused on exploration and puzzle solving and with an emphasis on stealth, since Daniel can't fight back.
Endings[edit | edit source]
- If the player chooses to knock over the pillars, then the ritual fails. Alexander screams as his body disintegrates, and Daniel leaves the chamber. The Shadow’s influence is assumed to be gone through his redeeming actions, and he leaves Brennenburg Castle behind with a guilt-free conscience.
- If the player does nothing at first, the portal Alexander wants to open appears and he begins to float towards it, leaving Daniel to face the Shadow alone. If the player uses Agrippa’s (Agrippa is a character you meet in the later part of the game) head on the portal, then the ritual will be completed before Alexander can get through, resulting in his death. Daniel is seemingly killed by the Shadow but wakes up in darkness with small blue lights visible in the distance. The voice of Agrippa assures him everything is going to be all right and the game ends.
- If the player does nothing at all, then the portal opens and Alexander enters into it in a blue flash. With nothing holding the Shadow back, the fleshy substance consumes the Inner Sanctum and kills Daniel slowly, and voices of his victims can be heard begging for mercy. The screen fades to black. The game ends with Alexander thanking Daniel and saying that his sacrifice will not be forgotten.
- The player can achieve a lesser known fourth ending, if he remains in the cell after being captured by the servants. Eventually the Shadow reaches his cell and he is killed in the same style, and receives the same thanks from Alexander.